Learning MEL by Rigging an IK Arm Learn MEL, line by line, by building a simple IK arm rig from scratch |
Arnold Rendering for Animators How to setup character shaders in Arnold from scratch |
Creating Anim Proxies for Rigs Steps and tools to help speed up rigs |
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Transferring Anim from Rig to Rig How to get the anim from an UnRef character onto a referenced one |
Adding a credit to IMDB How to add a credit to your IMDB page |
nCloth for Animators How to setup, sim, bake ncloth motion onto rigs from an Animator's point of view |
Corrective Joint Setups Various setups for creating helper joints and the pros/cons in doing so |
Restoring Lost UVs Fixing Lost UVs / Lost Shaders / White Meshes |
Resolving Frequent Crashes Steps to reduce the number of scene crashes in an animation scene |
Prepping a Mesh to Rig Steps I take when recieving a model to process it before starting a rig |
Mapping mocap to a Rig Animator's guide to mapping mocap to a rig without scripts or other programs |
Blocking Action Shots Showing the steps and stages I take when starting an action shot |
How to get Work in Animation Various tips and approaches for landing a gig |
Painting Weights and Skinning A straighforward approach to a tedious facet of 3d character rigging |
Forearm Twist: An Animation Solution Forearm twists that can be automated by a setup artists and tweaked by an animator |
Attaching a High Res Beard to a High Res Face A layered approach to having a high res beard mesh ride on a high res face |
Calculating Wheel Rotation How to calculate wheel rotation and a script to do it for you |
Maya File Referencing in an Animation Pipeline File Referencing is invaluable for any animation pipeline, get more out of it |
Daily Links to Visit Keep up with 3d news, latest projects, jobs and portfolios |
Viewport Missile Trails (Maya) Creating missile trails to show trajectory in playblasts |
Attach a cycle to a Path (Maya) Attach a looping walk cycle to a motion path |
Rigging a basic fish (Maya) Rigging a basic fish |
Animating a Bird Flying (Maya) Introduction to animation ideas, processes and tools to new Maya users |
IK/FK Blending using Nodes and Channels (Maya) Creating this common setup for arms, legs and other limbs |
Adding a Timecode in After Effects Adding a timecode to get better feedback |
Red Eye Removal By far the most commonly requested photo alteration is the removal of red eye |
Favicon for Websites Creating those small icons by web address |