Kiel Figgins - Character Animator
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Animation - inFamous Commercial from Kiel Figgins on Vimeo.
InFamous
Cinema Spot
Summer 2009
::6mb::
Full Res (Highly Recommended)
Offical Game Site
MPC Press Release
Duties Include: Character Animation
Focusing mainly on the main Character's character animation, while adding new elements to the existing rig for secondary animation. See below for the full breakdown.
Production Stills
This spot had hand animated lightning. I developed an idea specifically for controlling the lighting, which was hand animated in Maya by other memebers on the team.
For the Truck Shot's explosion, we toyed with doing a heavy post effect atop a 3d animation, however, the graphic Novel elements later replaced that and several other animated sequences
Breakdown
What I did:
Majority of the character Animation
Minor touch up on other rigs, camera work, previs
bunch of environmental anims
Shot 1: Discover powers
Character Animation
Sh2: Train fight
Animation, modifications to the reapers
Right before his upper cut connects, I did all of coles animation (hand keyed), then a seemless blend back into the mocap, from there I did the facial, fingers, and secondary for the remaining
Sh3: Paper Jump
Paper ripple effect/animation
I had an entire landing animation cut out for the graphic novel page instead
Second panel all hand keyed
Top vista shot all hand keyed + camera work
Jump down all hand keyed + camera, second half of the animation overlaid heavily with graphic novel treatment
Sh4: Truck flip
Mocap cleanup/mirror (since they flipped the image in post), fingers, facial, secondary, redid end pose per client request
Reaction to truck crashing to ground animations overlaid heavily with the graphic novel
Sh5: Walk lock up
All hand keyed, camera, facial
Environment anims: flies around dumpster, dumpster lid, papers in alley, boxes in alley, moths around street light, power lines swaying (all these elements are pretty much invisible unless pointed out)
Property of MPC, 2009