Kiel Figgins - Character Animator
Web:   -
www.3dFiggins.com
Email:   -
KielFiggins22@gmail.com
Location: - Los Angeles, CA
Software: - Maya
>> Work Experience <<
Creature Animator - Freelance,
FuriousFX |
Los Angeles, CA : Summer 2009 - Spring 2010
|
Character / Creature Animations using Maya
|
  -
Rum Diary |
Feature Film : Summer '09
  -
Furry Vengeance |
Feature Film : Summer '09 - Spring '10
Character Animator - Freelance,
Black Sun Entertainment |
San Diego, CA : Spring 2009 -
Summer 2009
|
Character / Creature Animations using Maya
|
  -
Azureus Rising |
Short Film : Summer 2010
Character Animator - Freelance,
Moving Picture Company |
Los Angeles, CA : Spring 2009 - Summer
2009
|
Character / Creature Animations using Maya
|
  -
InFamous |
Cinema : Summer '09
  -
Lost Sunglasses |
TV : Summer '09
  -
Paper people |
Motion Tests : Summer '10
Character Animator - Freelance,
A52 |
Los Angeles, CA : Summer 2010 - Current
|
Character Animation using Maya
|
  -
Droid: Robot Eye |
TV : Summer '10
  -
Alien |
TV : Spring '10
  - [+] 3 Projects
Character Animator - Freelance,
Create (LA) |
Los Angeles, CA : Spring 2010
|
Character Animation using Maya
|
  -
Socom 4 (Navy Seals)
|
Trailer : Spring '10
Character Animator - Freelance,
New Fuel Studios |
Los Angeles, CA : Summer 2009 - Spring 2010
|
Character Animations using Maya
|
  -
Bunny Tales |
Short Film : (In Development)
Lead Animator -
Shilo |
Del Mar, CA : 2008 - 2009
|
Character, Creature, Vehicle, Prop, VFX Animations using Maya
|
  -
Mercenaries 2 |
TV :
Summer '08
  -
Cingular Blackjack: Gadget |
TV : Spring '08
  -
Hankook Tyres |
TV :
Spring '08
  -
Kmart Protege |
Pitch
: Summer '08
  -
Camry Interactive |
Viral : Spring '09
  -
Camry Interactive |
Pitch : Summer '08
  -
Beetle Gunner |
Pitch
: Spring '08
  -
Cingular Blackjack: Gadget |
Pitch : Spring '08
  - [+] 15 Projects
Character Animator / Animation Supervisor - Freelance,
Shilo |
Del Mar, CA : 2005 - Present
|
Character, Creature, Vehicle, Prop, VFX Animations using Maya (Remote)
|
  -
Scion xD - Pit Stop |
Cinema : Fall '07
  -
Scion xD - Little Deviants |
Cinema : Summer '07
  -
Cingular Blackjack |
TV : Winter '06
  -
Hankook Tyres |
TV :
Spring '08
  -
Scion tC - Fire Demon |
TV : Spring '06
  -
Arby's Extreme Sports |
TV : Fall '06
  -
Rav4 - Toyota |
TV :
Fall '07
  -
Sony Walkman |
TV :
Spring '07
  -
Scion xD - Pitch |
Pitch : Summer '07
  - [+] 10 Projects
Creature Animator,
NCsoft |
Austin, TX : 2005 - 2008
|
Character / Creature In-game Animations using 3ds Max
|
  -
Tabula Rasa Expansion |
PC : 2007 - 09
  -
Tabula Rasa |
PC :
2005 - 07
Character Animator -
TKO Software |
Dallas, TX : 2004 - 05
|
In-game Cut Scenes and Cycle Animations using Maya
|
  -
Heaven Vs Hell |
PC,Console : 2005 (In Development)
  -
Ms. PacMan: Maze Madness 2 |
PC, Console, Handheld : 2005 (unreleased)
  -
GunForge |
Nokia N-Gage
: 2005 (unreleased)
  -
Leisure Suit Larry's Pocket Party |
Nokia N-Gage : 2004-05 unreleased)
  -
Space Impact |
Nokia
N-Gage : 2006
Character Animator - Freelance,
The Famous Group |
Los Angeles, CA : Summer 2009
|
Character Animations using Maya
|
  -
Chiquita Bananas |
Viral : Fall 2009
Animator - Freelance, |
Los Angeles, CA : 2007 - Present
|
Character, Creature, Vehicle, Prop, VFX Animations using Maya
|
  -
Psyop |
TV : [+] 3 projects
  -
Click3x |
TV : [+] 1 project
  -
Royale |
TV : [+] 1 project
  -
Haus |
TV : [+] 1 project
  -
Losq Bros |
TV : [+] 1 project
  -
Ember Studios |
TV : [+] 1 project
  -
Crack Creative |
TV : [+] 1 project
  -
Trileet |
Video Game : [+] 1 project
  -
Edge of Reality |
Video Game : [+] 1 project
  -
Method Solutions |
Video Game : [+] 1 project
  -
Last Chance Media |
Video Game : [+] 2 projects
  -
Blackswan |
Expo : [+] 1 project
  -
Raining Talent |
Video Game : [+] 1 project
  -
Full Sail |
Presentation : [+] 1 project
Animation Tutor,
3dFiggins |
San Diego, CA : 2004 - present
|
Providing On site and remote Animation tutoring, feedback and workshops to single and group students
|
Lead User Interface Designer & Graphic Artist,
ASAP Media Services |
Orono, ME : 2001-
03
|
Created 3d renders and Graphics with 3ds Max
Designed web pages, logos, layouts and brochures using Photoshop and Illustrator
|
>> Education <<
Full Sail Real World Education |
Winter Park, FL : 2003-04
Associate of Science in Computer Animation
|
Graduated: September 2, 2004
Valedictorian
Award: Advanced Achiever
Award: Course Director's for Shaders and Lighting
|
University of Maine |
Orono, ME : 2001-03
Studies in Art with focus on transfering to Full Sail:
|
Bachelor of Fine Art in Studio Art
Associate of Art in Art History
Associate of Science in New Media
Dean's List Fall 01 through Spring 03
|
Academy of Art College |
San Francisco, CA : 2000
Successfully completed 6 week intensive with classes in:
|
Figure Drawing, Comic Book Illustration, Drawing and Composition
|
>> Workshops <<
Animation Bootcamp -
AIU /
IGDA |
Fort Lauderdale, FL : Fall 2006
Taught a two day animation workshop in Maya that covered:
|
Laser Shot (Short Action)
Basic Walk Cycle
Animation Basics and Foundations
Attendees received the Maya files and video/screen capture of both days on DVD
|
Introduction to Animation -
UMaine, Orono |
Orono, ME : Fall 2006
Taught a two day animation workshop in Maya that covered:
|
Animating a Basic Walk Cycle and bird fly cycle
How to Setup a Standard Bipedal Character - Step by Step Setup Tutorial
Attendees received the Maya Files and class outlines/notes
|
>> Lectures <<
Academics to the Industry: Getting a Job in Animation -
Art Institute of
California |
San Diego : Spring 2009
|
Writing a Resume, Getting a Website, Demo Reel Do's and Don'ts, Contacting Companies
|
Portfolio / Animation Review -
Art Institute of California |
San
Diego : Spring 2009
|
Reviewed / Critiqued various student portfolios and in progress animations
|
Academics to the Industry: Getting a Job in Animation -
University of Maine |
Orono, ME : Fall 2008
|
Writing a Resume, Getting a Website, Demo Reel Do's and Don'ts, Contacting Companies
|
About the Artist -
University of Maine |
Orono, ME : Fall 2008
|
How I started out in Animation and my progression through various schools and studios
|
Animation Pipeline: Boards to Screen -
University of Maine |
Orono, ME : Fall 2008
|
Overview of a production pipeline focused around animation, asset management, file structure
|
Portfolio Review and Thesis Evaluation -
University of Maine |
Orono, ME : Fall 2008
|
Reviewed various proposals, outlined the importance of word choice and structure
|
Introduction to Maya -
University of Maine |
Orono, ME : Fall 2008
|
Starting a project, file structure, Naming Scheme, Tips and Tricks, Online Help
|
3d Project Overview -
University of Maine |
Orono, ME : Fall 2006
|
Summarizing the main stages of a 3d heavy project and various approaches that can be taken
|
>> School Boards <<
Panel Advisor -
Art Institute of California |
San Diego : Fall
2008
- present
|
Provide feedback on the current 3d Animation Program and critique student portfolios
|
Advisory Board Member -
Platt College |
San Diego : Spring 2009 - present
|
Provide feedback on the current 3d Animation and Graphic Design Programs
|
>> Book Appearances <<
Shilo Book/DVD - Shilo Design |
Del Mar, CA : 2007
Game Animator's Guide to Maya - Michael McKinley |
Austin, TX : 2006