Using Custom MAXScripts -
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How and where to apply Max scripts to get them working
IKFK Matcher 1 -
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Allows you to align your IK Controls to your FK Joints/Controls and vice versa, through an interface, instead of eye balling it.
**For Mac Users** - Source the script, then execute this command in the Script Editor:
kfIKFKMatcher();
Saver 1 -
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Options to Save regularly, Open Save As window or, most importantly, Save the existing file with a "_01" at the end or if the file
already has an integer, it adds plus 1 to it. (ie "MyFile_46.ma" becomes "MyFile_47.ma")
Constraint Blend 1.02 -
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Interface to automate hooking up a 0-10 channel to drive the blend of two weights on a constraint, (ie the orient constraint on IKFK
joints).
Mesh Cleaner v1.01 -
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This script is an automated approach to cleaning the xform and general disruption out of meshes.
Renderer 2.02 -
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Download App to make GIFs -
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Abridged version of multiple tools and processes to produce renders of animations and still frames, in multiple formats. Creates and
allows explicit control over a 3 Point light setup, a faux global illumination setup, material control, scene aspects, view aspects,
rendering settings and output formats
**Updated 7/13/06**
Bind Ranger v1.01 -
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Automated interface to key the extremes of controls, joints and other objects for testing the bind. **Updated 3/3/07**
Constrainer v.03 -
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Automated interface for Constraining objects. You can use it on objects with their transforms frozen or not frozen. If you select
multiple objects, the last one you select will have the constraint applied to it, and the previous now are targets for that
constraint.
**Updated 3/8/06**
Time Ranger v.06 -
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Interface for quickly adjusting the timeline, with various bookmark features, with built in Frame, Second, Millisecond converter.
**Updated 4/22/06**
Gather Assets v1.01 -
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Compiles the Max file and textures that are used in the scene into a newly created folder on C: based off the current files
name.
**Updated 7/31/06**
Maya Key Set -
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Its a collection of scripts to have max set keys when animating more like Maya.
Read More...
**Updated 3/3/07**
Coordinate Switcher v1.01 -
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Toggle through specific manipulate tool modes (world, local, gimbal, ect) via hotkey. Note: A marking menu for this can be found by
moving over an object and Alt+Left Mouse Button, I just perfer hot keys.
Skin Wrap v1.00 -
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Automated interface to convert skin wrap to skin to reduce crashing. Additional settings included such as joint influences, view
envelopes and more
Converter v.03 -
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Interface output of current frame range, coverted to seconds, converted to milliseconds. Able to enter in other values and will compute
the other fields.
**Updated 4/22/06**
Shader Cleaner v.2 -
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A script to go through your Material Editor, set all of the shader balls back to default settings.
**Updated
4/06/06**
Motivator v.01 -
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A Goofy little script that was more of a joke, just click the button, read the quote, feel a bit better and thats about it
ViewShader v.01 -
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Changes Viewport Rendering Setting from whatever it is to toggle between flat and wireframe, initially created to replace F3 toggle of
wireframe and smooth highlights, helps when working with prelight, game textures.
World Local Toggle v.01 -
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A small Max Script for toggling between Local and World coordinates with the current manipulator.
Hide Toggle v.01 -
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A small script to quickly toggle on and off Shapes and Helpers in a viewport. I typically map this to #4 and use it to hide controls
and just show the mesh when animating.
Sub Object Select v.01 -
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Used for keeping your current sub object selection (faces, verts, ect) when selecting another Editable Poly